Multiplayer online video games are a multibillion-dollar industry, to which widespread cheating presents a significant threat.Game designers compromise on game security to meet demanding performance targets, but reduced security increases the risk of potential malicious exploitation.To mitigate Multi-board this risk, game developers implement alternative security sensors.The alternative sensors themselves become a liability due to their intrusive and taxing nature.
Online multiplayer games with real-time gameplay are known to be difficult to secure due to the cascading exponential nature of many-many relationships among the components involved.Behavior-based security sensor schemes, or referees (a trusted third party), could be a potential solution but require frameworks to obtain the game state information they need.We describe our Trust-Verify Game Protocol (TVGP), which is a sensor protocol intended for low-trust environments and designed to provide game state information to help support behavior-based cheat-sensing detection schemes.We argue TVGP is an Commercial Product (Controls/Chemical Automation) effective solution for applying an independent trusted referee capability to trust-lacking subdomains and demands high-performance requirements.
Our experimental results validate high efficiency and performance standards for TVGP.We identify and discuss the operational domain assumptions of the TVGP validation testing presented here.